Monday, 4 June 2012

FFS: Old World Real Estate

Off the back of a recent discussion over at the Lead Adventure Forum, I identified one of the things that triggered my disenchantment with Warhammer 8th ed. The discussion was very interesting, and included the valuable opinion of one Andy Hoare, game designer extraordinaire and one time employee of the Games Workshop design studio. Apparently his contribution to 8th ed. was very small, so we can forgive him his sins and offer him the respect he deserves - no hate mail, please.

I mention Andy not as a name drop of my brief dalliance with game design stardom, but rather, to add credence to the fact that a good discussion was had. Many opinions are present. Did I mention the time a man who looked an awful lot like Rick Priestly touched me inappropriately in a crowded tube once?

Anyway, the thing that I realised was about the bizarre workings of terrain in 8th edition. In the argument, I summarised briefly the story of a poor Imperial village baker, Hans von Bloodskullspikenstein (it seemed like a suitable name for 8th ed - it includes all their favourite things) and how the scenery around his house might affect him. I thought I might explore that story a bit more.

Lets listen in:

***


"Well, Mr Von Bloodskullspikenstein, as you can see, I've kept the best for last," Walther Dragonskullsplitter said. "It's a four bedroom manor house, separate ablution block, private well and it even has it's very own fortified tower. Let's just stand here and drink it in, shall we?"


Hans looked up at the behemoth. How the hell was he going to pay for that? He was just a humble baker, and the village only had about two hundred inhabitants. He'd have to bake two thousand loaves a day to pay for that, surely? The last two places they'd looked at had been single room flats. The last one was fifteen feet underground, didn't have any windows, and doubled as the neighbouring property's cess pit overflow - and he could barely afford that one. It dawned on him the reason why everyone hated estate agents.


"Its - its quite large, isn't it?" he stammered. 


"Go on. Ask me. Ask me the question." Walther beamed at Hans, nodding and grinning.


"To be honest, Mr Dragonskullsplitter, I think it's out of my price range."


"Ah, but Hans, old buddy, old pal - how long have we known each other now? Would I do such a thing? I am not so callous as to mock your frankly laughable price limit, am I? That's just mean - go on, ask the question."


Hans wasn't sure how or when he'd crossed the 'old buddy, old pal' bridge with Walther, but he was fairly sure he'd never met the ingrate before today.  


"Okay - how much is it?" he asked, wincing.


"How much for this place? This one right here?" Walther waved expansively at the property. 


Hans blinked. "Yes. How much for that one. The only property out here," he said, as he looked around at the abandoned forest flanking each side of the house and back at the dilapidated road that led here. 


Walther placed an arm over Hans' shoulder and swept him through the front gate towards the imposing front door. "This place, my good sir, is dreadfully expensive. Before I came here, and negotiated with the landlord - all for you, of course - it was said that the rent here rivalled the running costs of the Imperial Palace!-"


"Bollocks," Hans blurted. 


Walther looked wounded. "Hans, Hans, Hans. Mr Von Bloodskullspikenestein, even, seeing as how our relationship sours with every word you say - you wound me to the core! Let me finish, let me finish.  Good sir, perhaps I have been dramatic in my estimation. Imperial Palace? Okay, okay, you've got me - a little bit of creative license. Would I show you a place your paltry income could not cover? Why, Hans, even on our way here, if you had but asked about any of the houses we passed, I would have been able to show you ones you could not afford. But, that is not me. Truly, this house was devastatingly, even desperately, expensive, but now, it is affordable. Even for you, Mr Von Bloodskullspikenestein, even for you." He patted Hans on the hand. "Go on - ask me the question. Ask me."


"I think I already did."


"Ask me again. It's that special."


"How much is the bloody house?" 


"Bloody? Again, Mr Von-"


"How. Much. Is. It?" Hans hissed through clenched teeth.


Walther stepped back and looked at Hans with approving eyes. "A man who knows what he wants. Ideal! For you, Mr Von Bloodskullspikenstein, one groat. Each month, and every month thereafter, one single groat!" So broad was the grin on Walther's face that his ears disappeared around the back of his head. 


Hans was shocked. "One groat? An Imperial groat, you mean? One of these?" He produced a battered coin from his pocket. 


Walther nodded. "Correct! One of those, every month, for as long as you wish to stay! But don't decide now." He opened the front door and bundled Hans inside. "Let's first make sure the place meets your requirements!"


***






***


"So that's the place, Hans. May I call you Hans? I'm never sure where we are in this friendship of ours?"


Friendship of ours, or friendship of hours? Hans wondered. He grimaced and nodded. 


Walther jangled the keys. "You could move in tonight - as you can see, there are no occupants."


"Actually, I have some questions, if I may?"


Walther bowed, bending so far over that Hans thought for an instance he might topple over. "Of course, of course! I shall travel to the farthest corner of the world to discover the answers for you, if I don't already know them!"


"It seems awfully - cheap, for such a large place." Hans couldn't profess to be the sharpest knife in the drawer, but he'd done his time. He'd kept his bakery afloat during the yeast crisis of '36. When the millers went on strike in '41, he'd negotiated with elven merchants to ship flour from their own distant lands. He'd kept the mayor's sausage roll surprise fetish a close secret for many years now. Property wasn't his game, but something just didn't feel right.


"It is, it is. A very good deal, no?"


"But why is it so cheap?"


Walther's grin stalled, his face becoming expressionless. "Ah. The cost again. A man who-"


"Walther," Hans growled. 


"Yes, yes, okay. Are you a superstitious man, Mr Von Bloodskullspikenestein?"


Hans reflected on the question briefly. "No, I wouldn't say that I am. Why?"


"Well, the previous occupants have all been having problems with supernatural events, you see. Pure poppycock, of course, but that's just the sort of thing we enterprising gentlemen could capitalise on, isn't it? One man's ghost is another man's ...er..."


"Toast?" Hans suggested. 


"Yeah. Toast. That's it. Apparently, that old grade two listed building down the bottom of the garden there? The previous resident was Mrs Bluddenskulls. Have you met her before? She claimed that was a temple to the damnable gods of chaos. She claimed that one of her children went to play on the stones, was possessed by a giant daemon, and his head exploded. 


"Oh?" Hans raised an eyebrow. He knew that Mrs Bluddenskulls used to have four children. Now she had none. "So I presume that killed the child, then?"


Walther turned sombre. "Apparently, yes. Unfortuntely, when the doctor came to help, he stepped onto the stones as well, and was also possessed by a daemon. He, too, lost his head."


"Was that Dr Bloodhackenslash?" He had been missing for weeks now. 


"Again, apparently so. Of course, its complete nonsense - look at the thing. It's so small and harmless, I don't know where all these daemons would hide. If all of these people kept blowing their heads up on the thing, you wouldn't be able to see if for all the bone and brains and whatnot. Utter twaddle, if you ask me."


"Can we go and have a look?"


Walther gulped. "Er..."


He watched in horror as Hans walked towards the stone structure. Scuttling up behind him, he blurted, "What about a quick spin of the rest of the area instead? Look, there is a beautiful river, with a lovely quaint bridge. See?" Walther jabbed his finger at the dilapidated bridge. "And - there's a lovely dwarf brewery just on the other side, Let's do that instead."


Hans shrugged. "Okay."


***


"Okay, now the thing with the bridge is that we should only approach from this side," Walther whispered. 


"Why are you whispering?" Hans asked.


"SHHH! Shut up! Keep it down! Er... Just in case, is all," Walther forced a nervous grin. 


Hans raised an eyebrow. "Just in case of..."


"Well again, I'm sure it's completely fabricated, but you remember Mrs Bluddenskulls we were talking about earlier? Apparently - and you know her, so you know how she can make up all sorts of faerie tales - apparently, her second eldest was consumed by a huge troll that lives under the bridge." 


Walther elbowed Hans in the ribs. "I don't know where she comes up with these things! Still - let's be quiet, just in case."


"So, hang on - you're saying there're daemons in there," he pointed back to the old temple, "and trolls under that? I confess, Mr Dragonskullsplitter, I am beginning to think one groat is a little expensive..."


"Nonsense, nonsense," Walther said, patting Hans on the arm. I'm saying that Mrs Bluddenskulls is saying there are daemons in there," he pointed to the pile of rubble, "and trolls under there. Look, see how close we are to the bridge and the temple? Have any of our heads exploded? Seen any daemons? Or trolls? Utter poppycock. Not to be taken seriously. One groat is a steal!"


Hans nodded. The man had a point - both of their brains were still comfortably ensconced in their heads and no troll had yet materialised to gobble them up. 


"Let's go and look at this brewery, shall we?" Perhaps a sample of the local produce will help to convince you," Walther said, directing Hans towards the bridge. 


***






***


"Look, there's the brewery just there," Walther said with a grandiose gesture.


"Excellent!" Hans was parched. The walk had been longer than he'd anticipated. "I hope they're still op-"


"Wait!" Walther barked. "We, er...have to say a little rhyme in order to proceed. I almost forgot." He grinned sheepishly.


"We have to say a rhyme?" Hans said, his expression blank. "Let me guess, if we don't say a rhyme, then that old statue there will shoot a fireball at us, consuming our souls and damning them to hell?"


"Ah, so you've spoken to Mrs Bluddenskulls already, have you? That's what happened to her third."


Hans stared at Walther. 


"...Apparently," Walther added quickly. 


"Fine. Whatever. Say the rhyme."


Walther rummaged through his papers. "Here it is. This is what we say:


"As I was coming down the stair, I met a man who wasn't there. He wasn't there again today - I wish that man would go away!"


He looked expectantly at Hans. 


Hans shook his head. "I'm not saying that."


"Hans. Mr Von Bloodskullspikenstein. Come now. Let us respect the local custom? Such a harmless phrase as that? Why, it makes me smile whenever I think of it. Are you planning to have kids one day? Imagine living just around the corner. One day, you can bring little Hans around here, telling him of the first time you heard that rhyme, and how you dodged daemons and trolls to hear it. It makes a wonderful story!"


Hans snorted. "Sure. Okay." He said the rhyme, glaring at the mossy statue, daring it to shoot so much as a sideways glance at him.


"There," Walther said cheerfully. "On we go!"


***

The brewery looked a little worse for wear, Hans thought. It was surrounded by low walls, which were probably higher at one point, but has since been robbed of their stones for various other purposes. The structure itself was windowless, made of a combination of timber and stone. The roof tiles were broken and the place generally carried a sense of forlornness about it. The remains of a sign ('rewe') dangled from a rusty chain, swaying gently in the breeze. 


"I dunno, Walther. That kinda looks abandoned to me?" Hans mumbled, frowning. He'd been looking forward to the beer. He moved to lean on the wall. 


Walther ran up to him, gesticulating wildly.


"No, no, no! Don't do that! Not on the walls like that!"


Hans stopped and sighed. He looked sideways at the little estate agent. "What's wrong with the brewery?"


Walther giggled nervously. "Nothing, nothing at all. Its just that - well, rumour has it that the walls are haunted. Apparently, a mischievous wizard bound the souls of any dwarf who got drunk during the working day to one hundred and one years of service. They may not leave the boundaries of the walls. They tend to get quite cross about that sort of thing.


"You remember Mrs Bluddenskulls? Lovely lady, Mrs Bluddenskulls, but boy-oh-boy can she make stories up. Her fourth child once came here for a drink. The story goes that he, also, leaned up against the walls, whereupon an angry dwarf ghost materialised out of nowhere, and gobbled up the boys hands!"


"Just his hands?"


"If Mrs Bluddenskulls is to be believed, yes. The poor boy, distressed as he was at the loss of the hands, staggered back home, but in so doing, forgot to say the rhyme we discussed earlier. Wouldn't you know it, that same statue that we ambled passed on our lovely country walk? That statue shot all manner of violent spells at the unlucky bugger. It put both his eyes out!"


Hans raised an eyebrow. "You don't say?"


"That's not all. Blinded, he knew not which way to approach the bridge, so of course, he enraged the troll that we clearly saw didn't live there when we crossed the bridge earlier today. Mrs Bluddenskulls tells me that the troll gripped the boy, bit off both his legs, and tossed the rest into the distance."


Hans' voice was deadpan. "Poor kid."


"Indeed, but his misfortune didn't end there. It just so happened that the followers of chaos had just at that moment summoned forth a hideous daemon at the ruined temple back at the house. The thing caught sight of Mrs Bluddenskulls' screaming child flying through the air, plucked him from the sky and swallowed him in one gulp, thus banishing him to one thousand and one years of the most mind tearing agony one could possibly imagine on the seventh level of hell."


Hans shrugged. "Just when it couldn't get any worse, eh?'


Walther grinned. "Exactly! Oh, I do enjoy talking to Mrs Bluddenskulls, even if she is barking mad. Anyway, that's the surrounding area. Shall we return to the house?"


***


"So, as you can see, what we have here is a lovely country manor, with a beautiful location on some of the most characterful countryside we have. Double garage, south facing, brass knocker, the whole shebang. All for one groat a month, available immediately, no deposit. What do you say?"


Hans looked up at the old house. There was something unsettling about it, but, come-on - one groat? It'd have to be pretty unsettling to beat that. And besides, Mrs Bluddenskulls was renowned for her delusional ranting. Come to think about it - how would she have had any kids anyway? Who the hell would have married her?


Walther smiled at Hans. He held out an open hand. 


"Um..." Hans said. 


"I'll throw in the doormat?"


Hand looked at the doormat. It had 'Hi. I'm Mat' emblazoned across its surface. He sniggered. "Okay, okay. I'll take it!"


Walther beamed up at Hans as he passed the keys over.


"You won't regret it, Mr Bloodskullspikenstein! An excellent choice indeed..."


***


"You know, I just don't know how that Walther does it," Pattrik Swae-See the ghost said, watching Hans accept the keys from the shadow of the ruin. 


"I know. It's a thing of beauty, isn't it?" agreed Choppychoppyfukemupbludanskullsanshitforthebludgodde the bloodthirster. "That man could sell ice to an eskimo. We ought to send him a ham or something, don't you think?"


The bloodthirster nudged Twinky the troll. Twinky was intent on biting her toenail, and didn't appear to have an opinion one way or the other. 


"Yeah," Pattrik said, "Let's send a ham..."

Wednesday, 30 May 2012

Terror Of The Lichemaster: The King of Spades

It's been a long, long search, but finally, finally - Ranlac has a home:


My home, to be specific.

Which takes us to 13 of 17 figures. Only Corabell, John-boy, Grimwald and of course, the Ace of Spades himself - Heinrich Kemler - to go.

Interestingly enough, the rarest of those for me now is actually Grimwald. I've only ever seen one of those, just when I started this exercise. I could have had him for £12, but I thought that was too much at the time.

Idiot.

Anyway, this is where we are now:


And, with three of the big four in the collection, this thing is starting to feel tangible...

Sunday, 20 May 2012

WFRP: Play by Post - We're Underway!

Well, Erny has chucked us into the thick of the thing. As mentioned in my previous post, I've opted to participate in a Play by Post WFRP campaign. We have a forty eight hour 'turn', in which our actions are to be posted. Quite sedentary by the standards of most role players, but still punishing for new dads.

Also, we opted to start with the Oldenhaller Contract - the intro scenario in the rule book, just so we could get into the thick of things before commencing with The Enemy Within. Our characters are the same, however.

I play Wanda:


Anyway, check out the unfolding of this little exercise over at the blog:

http://theernywithin.blogspot.co.uk/

A word of caution - we are seven different authors* working completely independently of each other, as and when we're able. It's not The Lord of the Rings.

Finally, by way of linking this post to something vaguely warhammer related - now that I've mentioned the Oldenhaller Contract, you should be able to cross the bridge of the river Pun and make the connection with the Oldhammer Contract. Clever fellow, that Zhu.

*I use the term loosely

Saturday, 12 May 2012

Sabotage - The Enemy Within!


I lamented in my previous post about the considerable amount of time I've had to allocate from my hobby to my new family. And, try as I might, I've yet to be able to convince my dear daughter that being quiet and lying still is a hugely rewarding activity to be undertaken whenever possible.

I tend to use the word 'sabotage' to describe anything that inhibits hobby time (you know - like life), but almost always, that sabotage comes from elsewhere - an outside source.

Unfortunately, I think I've just gone and sabotaged myself.

Erny, the proprieter of Erny's Place (not to be confused with Ernie's Place) declared that he would start running a Warhammer Fantasy Role Playing campaign. It is to be an online exercise, you see.

Interesting, I thought. I'd like to see how something like that pans out, seeing as I have a vested interest in online 'board' gaming. But then he did something unexpected: he invited people from the internet to play.

And, like James Bond to the arms of an eastern european spy in a bikini, I folded and applied to participate.

Masochism being my new favourite activity, I then thought - I wonder if I could write some sort of journal from the view of the character I play?

So, I've clipped time from my dwindling supply of hobby time in order to play an offline RPG online. And I've proposed to write about it.

The campaign he will be running will be the (apparently) hugely atmospheric The Enemy Within - the first of what I understand is a series of campaigns set in the Old World. We will be using the pre-generated characters the module supplies, and in the end I have elected to play one Wanda Weltschmertz.

Wanda, as you may have guessed, is a woman. And, whilst it may never have been expressly stated, it is now: I am not a woman.

Which brings me on to my role-playing credentials. Like almost all of the the people involved in this hobby, I started with Dungeons and Dragons (the Rules Cyclopedia, if you must know), before discovering the joy of lead. I was young and I didn't really understand the difference between role-playing and roll-playing. I wasn't entirely clear why my strength 18(99) minotaur dragon knight fighter/mage couldn't carry 10,000 pieces of gold and 500 feet of rope in his pockets, whilst hefting two vorpal axes of berserker rage with extra giant strength (+5/+10 vs undead).

Later on, when I started mastering games, I realised what role-playing really was. But by then, it was too late. The problem with roll-playing is it quickens the route to meta-gaming. Very quickly, I realised that I couldn't 'unknow' the things I knew. All my characters knew that killing trolls involved fire - even though they'd never seen a troll before.

But, throughout the D&D, I never ever played a female character. Or even a human character.

At this point, I'd suggest my credentials are, at best, dubious.

Now I've kicked around the fantasy world a bit. Been around the block a few times. I know Wanda probably looks like this:


Or this:


...because that's what fantasy women look like, right? I mean, the fantasy we're talking about here is not the fantastic, is it?

This is the drawing from the module that Erny provided:


I mean, its very 80's, but she's in the ballpark, right?

But a casual conversation with someone regarding WFRP set me straight. Apparently, the old world is a dark place. It is the historical medieval world, but with extra hopelessness and darkness thrown in. He advised that something like this might be more appropriate:


He also mentioned mud. Lots of mud in the Old World, apparently:


Anyway, this is another drawing of Wanda from the module:

Whilst there's nothing to say she isn't wearing a plate mail g-string, I would suggest that's probably not the case. I imagine she would call that garment she's wearing a 'frock'.

Her special skills are that she can read and write. Look - she has a handbag. And she's not afraid to use it!


Back to WFRP. I've never played it. Ever. I remember picking up the book once, paging through, and taking note that necromancers will eventually develop a funny smell and that children and small animals will avoid them. Apart from that, I know nothing. 

So, I know nothing about WFRP and I know nothing about playing a woman. And, just because I've had a recent brush with pregnancy, doesn't mean I'll only draw on that experience and act irrationally and emotionally. I'll park my horse badly and buy lots of shoes too. 

My point is that, for Erny (the GM), I should make the ideal player - because I know nothing. He could tell me anything and I would have to believe him. I can never say something like "1d6? I'm sure it says 2d6 in the description..."

In short, my role-playing credentials are second to none.



Saturday, 5 May 2012

Warhammer for Parents

Right.

Three weeks down - only seventeen years, eleven months and one week to go. Ostensibly, parenthood is for life, but I need a light at the end of the tunnel, so lets just go with eighteen years, shall we?

From what I can see, the only clear difference between mankind and any member of the animal kingdom - let's say, for example, a jackal, appears to be four hours of sleep. I know this, because having missed out on opportunities to claim my four hours of sleep, I can confirm that all rational thought evaporates, and one operates purely on instinct.

I just caught myself about to throw an empty biscuit packet down the toilet. It made sense at the time.

The thing is, I think I'm getting the hang of this now. Parenting and painting, that is. Here is evidence:


That's right - a painted figure - one that I've painted since the BOJ* came along. It took ages, and has really challenged the way I currently paint, because I suspect it unsustainable.

*Bundle Of Joy

And, if you have a solid memory, you might say - hang on, you've already painted one of those, how do I know its not that one?

Well remembered. Here are the two of them together:


As you can see, the other was damaged and has been repaired to have a giant machete sort of thing, and has different coloured armour.

With this extra chaos dwarf, that means I now have nine painted - one more and I'll hit another milestone!

But lets go back to that unsustainable painting method for a moment. The problem I have is that I cheerfully sit there layering away, never using any inks, or washes, or shades, or whatever the kids call them these days - except for my trusty brown ink, of course.

I must now raise the challenge - if I am to continue with this sort of hobby - perhaps not so much playing, but just the simple joy of painting - I must get more efficient. I recently saw a post of some chap mentioning how his target is to get a figure painted in an hour. It sounds like an excellent idea, but I am too OCD and panicky to even experiment with my lovely old lead. Yes, I know, I can strip them, etc, etc. OCD is my enemy here, because I'm struggling to break out of my old behaviour, and I somehow suspect my figures will hate my for trying. I can't have angry figures now, can I?

Still, I forced myself. I was in town somewhere, and I popped into a leading gaming outlet, where I picked up the following:


As you can see, the seals have not yet been broken. To be honest, I don't even know if I've bought the right thing. I don't know what I'm doing, and I don't know what to do next. I've even wondered how weak I was that I fell for the pimply faced marine's painting advice with these things. The figures I have are older than him, so what does he know, come to think about it?

So, perhaps the thing is to throw the question out to the wider forum:

What is a quick way to paint figures? Could I get a good looking figure in an hour? Is such a thing possible? Are inks part of the solution?

As a complete aside, I am now aware that Citadel have changed all of their paints. Whilst I've tended to avoid the balance of GW's stuff, because it is no longer from the 80's, I've used the paints because I know the colours and to be honest, if it ain't broke, don't fix it. But now they've gone and changed everything on me, so I guess that final tie no longer applies.

So, a second question to the community - what's a good alternative? I believe that the paints that GW used to use in the 80's/early 90's are still in production by another company?

Oh, it's a girl, by the way. 8.5 lbs, or 3.7 kgs in new money. Daddy's She's still getting a nerf gun, though.

Thursday, 26 April 2012

Battle Report: The Shadow of Koles Lorr - Post Mortem

And so we've come to the end of the fight. It felt right to bring some closure to the thing by doing some post game analysis.

Blue’s review of the Battle of Koles Lorr

As the battle came to its ugly (from my POV) conclusion Gaj asked me to write up a brief review of my thoughts about the battle…about remote gaming in general…and whatever else I thought was pertinent for the general public to know about.  Of course that was about a month ago and I’m just now getting around to putting my thoughts in order.  So here goes….I’ll try not to ramble or digress too much.

Remote Gaming

Overall I think that Dreamfish and Gaj have worked out a very smooth system for playing a game as complicated as WFB remotely.  The use of the Dice log is genius….once I figured out some of its nuances’ anyway!  As Game Master DF did an amazing job of staying on top of the action and letting each of us know what we needed to roll…and why…and what would happen afterward.  The only flaw in this system is that you have wait for the combatants to “roll” the dice…which, in my case, was not always as promptly as one would hope….I can make a lot of excuses here but frankly they won’t change the fact that DF and Gaj were often waiting for me to hit up the Dice log and do my thing.  Thankfully they were quite patient with me….and as we neared the end of the game DF offered a logical solution…why not have the GM not only tell what needs rolling etc….but also do the dice rolling?  I think that “advancement” will make future games move along a lot faster.

The only other complaint I have about remote gaming is not being able to judge distances very effectively….I’m one of those guys that likes to get down to eye level with his troops and see the fear in the eyes of his enemies….thats quite hard from 2000+ miles away.  DF did an amazing job of supplying us with great photos and explanations but nothing can fully replace the 1st hand perspective.
So overall this was a very pleasant experience…again the dedication of an extremely knowledgeable (and patient) GM made all the difference.

Army Selection

This is one area where I felt at a distinct disadvantage to Gaj.  Dreamfish has a wonderful selection of extremely well painted figures…but in the case of the Orcs and Goblins there just weren’t enough figures for some of the units.  If I had had my way my blocks of infantry would have been at least 50% larger.  The fact that Gaj was able to field two blocks of infantry who were both larger and of better quality than anything I had did not bode well for my future.  But we had to make do with what was available….all in all I think I picked a fairly balanced and powerful force…and if the dice had been kinder they may have still prevailed.

The Battle of Koles Lorr

Let me just say right off the bat that I deployed my army poorly….I should have concentrated my best forces on the left flank and placed my weaker forces on the right to protect my stone thrower…but as they say hind sight is 20/20.  Gaj on the other hand was very clever in his placement…particularly of his cannon…and he is obviously a fan of concentrating his forces….the two big blocks of dwarf infantry were more than a match for any units I could throw against them…my only hope was that they would get softened up a bit by my stone thrower and Orc archers before combat was joined....And that I could use some of my smaller units to get onto the flanks of dwarf infantry blocks.  Sadly this did not turn out to be the case…plus my boar riders and wizard headed for the hills before the battle really got started....sigh....grumble grumble...

There were some brief glimpses of Greenskin greatness...mostly early in the game….the first (and only) hit with my stone thrower…the goblin archers skewering 4 slayers in one round…Kahn Narbis putting up a spirited fight with Sir Loyne, and….uh….well....I guess that’s all I can think of at the moment….it was pretty much a disaster other than those few moments.  The fact that my own fanatic inflicted so many casualties on my own troops just adds insult to injury.

House Rules

Overall I was happy with the house rules that were employed during the game…and the flexibility to modify things as we went along…one of the great strengths of 3rd edition IMO.  The only rule I wasn’t too fond of was the combat resolution system.  In their previous game DF and Gaj had decided that the difference in combat resolution scores should be used to modify the leadership test for the losing unit….as is the case in later versions of the Game.  This certainly made Hand to hand combat much more decisive…which to me is not a good thing.  Once of my favorite aspects of 3rd edition is the grinding nature of the combat.  In 3rd edition combat was not typically decided in a single turn…or even two turns…some combats could last for quite awhile.  I think this is more “realistic”…which is, I know, a stupid thing to say about a fantasy game…but in my vision of what combat would be like, I think that units would have a bit more staying power than this house rule imparts on them.  It’s a minor quibble…and probably had little actual effect on the outcome of this particular battle …but those are my feelings on the subject.  The other Rules changes…mostly dealing with war machine damage and combat sequence…were all right on the money…and were implemented with the consent of both Gaj and I.

In general I think the game was a great success and I would be happy to play again....assuming DF and Gaj would have me again.  I was really just along for the ride with these guys…Gaj’s amazing storytelling and DFs excellent table, figures, and GMing ability were the real motivating forces behind the success of this encounter.

That is all I can come up with at the moment…I may amend this document in the future as more thoughts bubble up over time.

Thanks to Gaj and DF for their patience and expertise in making this game a reality.

My own thoughts on the matter

I'd have liked to have a well structured, logical structure to my thoughts as presented by Blue above, but...it appears that my brain just doesn't go that way. The first thing I want to pick up on is Blue's comment about the grinding nature of combat in 3rd ed - as in, no combat resolution modifiers for casualties.

I agree with him.

I suppose the problem we've discovered is that with each turn sometimes taking nearly a month to unfurl, we needed to find ways to make the fight a little faster. Certainly, in a 'personal' game, I'd absolutely stick with the 3rd ed set just the way it is.

Secondly, whilst we're all agreeing with everyone, I feel for Blue as the selection of models available for the Orcs was tricky to capitalise on. I was quite surprised when I saw the list Blue fielded, but, in all fairness, its hard to see how one could make it a more effective army without making it a boring army. What I did like about the limited supply, however (and this is for both of us), is that it made it much more tactical. Supply is a real problem on real battlefields. I'm sure battlefield commanders would love to have access to twelve apache helicopters to look after their forces, but are usually considered extremely lucky to even get a flyby from one. That's a bit how it was for us. (Five slayers? Really? You got what you got!)

It is well worth noting Blue's considerable bad luck throughout. He had some good decisions in there, completely undone by bad dice rolls, animosity, panic and general chaos with dice. As a long term Orc & Goblin player, I totally sympathise.

My final thoughts centre on the absolute devastation caused by warmachines. We had to quickly introduce some house rules to push the game past turn two - a six man stone thrower is lethal. Blue managed to score a direct hit with his man mangler, which basically deleted a unit. Had we allowed that to continue, the warmachines would have annihilated all and sundry in a primitive atomic war, leaving nothing but squashed blood splats all over the table. Definitely a warning for any prospective Games Masters - have a real think about large war machines!

So it falls to me to say:

Thank you.

Thank you Blue. Thank you Dreamfish. Thank you Readers. Thank you Google. You know...for....stuff. And Blogger. And the search thing. I've heard that's quite popular now.






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Battle Navigation

Post Mortem

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Wednesday, 25 April 2012

Battle Report: The Shadow of Koles Lorr: Epilogue


***

Abudabi blinked.

He only did so once. Just before the pain hit, his brain issued one final instruction: never, ever, ever, do that again! You shut your damn eyes, or I’m off!

Such was the pain that he cried out, the sharp mountain air whisking his pathetic mewling away.

Sleep came.

***

Abudabi blinked.

Each time his eyes opened, pain seared through his whole head – surging and indiscriminate – such that it felt to him that there was enough pressure within his skull to pop his eyeballs out and shoot them a distance of twenty feet.

He covered his eyes with his hand. Here, too, was pain. His hands didn’t hurt like his head, but his gnarled fingers were stiff, and were very uncomfortable when extended.

Sleep came.

***

Abudabi blinked.

There was less pain now. His head still pounded, but the waves of pain were more consistent, more bearable. It was as if they were responding to a rhythm. Come to think of it – Abudabi realised that the ground was also gently vibrating.

Pound, pound, pound.

Abudabi rolled his head over to the left. The vast expanse of white he was previously aware of gave way to a border of blurry green. He realised he was on his back.

Pound, pound, pound.

He closed his eyes again, breathed in, and forced them open. Concentrating to the point that the pounding in his head became one long peal of agony, he forced his eyes to focus on the green bit.

Pound, pound, pound.

Grass! It was grass! Soft, soft, grass! He was so excited, he rolled over onto his stomach. He winced as his head chastised him: no sudden moves! Slowly, okay? Just do it slowly.

Pound, pound, pound.

The noise was getting louder. On his stomach, he stretched out his arms, feeling the cool, soft grass with his hands. The gentle moisture soothed his aching hands. He spread his fingers out, letting the delicate blades lick the bits in between them.

Pound, pound, pound.

Slowly, ever so slowly, Abudabi exhaled, releasing with that languid sigh all the pain and tension in his body. Briefly, a memory flashed past his eyes: The Profit! He’d undertaken a task for The Profit. What had he done, now?

Pound, pound, pound.

Another memory: He had fought for The Profit! Yes – in a previous life, he had waged war on the oppressors of goblin-kind. His holy weapon: a ball and chain, the likes of which no mortal goblin could bear. Only the chosen could wield such a weapon. And he had been chosen!

Pound, pound, pound.

Definitely louder, now. Abudabi’s eyes flashed with excitement. Somewhere, in the back of his head, there was pain, but that was draining away. It was a mortal pain, for mortal bodies.

Pound, pound, pound.

That was it! Now he understood! He was no longer mortal! He had fought for The Profit, and in glorious apotheosis, had slain the requisite number of oppressors, rising now to what must surely be his reward! He had died for The Profit, just as Bag-Dahd had said. Even now, his reward must surely be here.

Pound, pound, pound!

Vergins! Thousands of ‘em! That’s what the noise was! His own heart racing, matching the heavenly rhythm of his new environment, Abudabi leapt to his feet and ran.

Pound, pound! Pound!

The noise was everywhere. He was running, but which way to go? He turned to the left and ran towards a distant hill. Still, the pounding was behind him. In front of him. To his left. To his right. He changed direction again, squealing with delirious delight.

Pound! Pound! Pound!

“Come to daaaaaddy,” he yelled. He didn’t know why, it just… made sense. He changed direction again, hurtling towards a new object, slowly becoming visible in the mist. Was it his new house?

Pound! Pound! Pound!

“I’m here! I’m heeeere!” he screamed, so excited his heart felt like it would burst. He opened his arms, ready to embrace the vergins, surely just inside his house, waiting to smother him with their untasted love.

“Daaaaddy’s hoooooome!”

WHOMP!

***

Hans and Ruger were leaning up against the barricade, watching the dwarf army march by, crunching feet synchronised to the hypnotic pounding of drums.

"So you're not going back with them?" Ruger asked. 

"Nah - that was my last bit of soldiering. Thought I'd walk home a free dwarf, to my own rhythm, so to speak. What about you?"

Ruger sighed. "Gotta go get my troll. Only reason I came was I thought there'd be trolls. Always trolls around orcs. So they must be nearby, I reckon."

"In the mountains?"

"Yep, that's what I'm planning-"

Their conversation was interrupted by a high pitched yammering from behind them. It was getting louder quickly. Both dwarves spun around, Hans bringing his crossbow to bear, whilst Ruger unhitched his axe. 

The screaming ended in a crushing squelch.

Hans blinked. “Did you just see what I just saw?”

Ruger raised an eyebrow. “Sure did. Screaming nutter ran straight into it.”

“Bizarre.”

“Mmm. Very curious behaviour indeed.”

The two dwarves lowered their weapons and wandered over to the tower. 

“Nutter ran straight into it.”

Ruger looked down at the crumpled goblin, tentatively prodding it with his boot.

“Out cold."

"Is that the one that tore its way through their ranks?" Hans asked. He'd remembered the crazed fanatic - how could such a small creature have killed so many orcs?

"I dunno. They all look the same to me." Ruger hefted his axe. "Lets off it, then."

"Whoah - wait, just hang on. Seriously, that's the one that killed all the orcs."

Ruger peered down at the goblin. "If you say so. Did you want to kill it?"

"Well, I...er... I was kind of thinking we should leave it. You know - it sorta helped out a bit, didn't it?"

Ruger was silent. His eyes switched between Hans and the goblin. There was a long silence. Eventually, he asked: "You're not one of them vegetarians, are you?"

Hans grimaced. "No. What's that got to do with it?"

"Trying to see why you don't want to kill it. You're not barefoot and I can't see any you wearing any crystals, so I was guessing you're a vegetarian. Vegetarians don't kill anything. If you're not one of them no-good peaceniks, then what in the name of all creation is stopping us from killing it?"

Hans shuffled his feet. "Its just...not fair. He really helped us out. Besides, he'll probably get torn apart by wolves or something anyway. Its not honourable."

Ruger shook his head. "Fine. Whatever. Much better to be torn apart by wolves than have an honourable death with the axe."

The two stood in silence. 

"Okay, okay. You're right," Hans said, sighing heavily. "Let's kill it."

"Oh, now you want to kill it? I don't think we should, anymore. Its not honourable."

"What? You were just about to kill it!"

"Well I'm busy now. I don't have time to kill it. You kill it."

"Busy? Busy doing what? Kill it, already."

Ruger pulled out his pipe. "Busy preparing a smoke, that's what. I'm not killing it, and that's that!"

"Well, I'm not killing it either!"

"Fine!"

"Fine!"


***

And so it was, that as the dwarf army marched west over the plain of El-Skitchin, and as two dwarves parted company in disagreement, one headed north - the other south, the only thing left breathing in the shadow of Koles Lorr was a single goblin.

Abudabi, the goblin fanatic, survived. 


***

Sir Loyne grinned at the king. "Whaddaya reckon? Is it good, or is it good?"

King Pinne was struggling. Good was not a word he would use to describe where he found himself right now. Pain was, although it didn't quite go far enough. Agony, definitely. He might have gone with  something like 'the raging fires of hell' if he could but speak. 

"Water," he whispered, as tears streaked from his eyes. 

"Have some more, Ty, have some more! You've barely touched your plate!" Sir Loyne ladled another steaming spoonful of curry into his mouth, sealing the deal with a swig of beer. 

All around the room, dwarves cried in homage to Yasmar Nodrog. Most cried even more when they realised how much more homage was still present on their plates. 

Muz was in the same place. He, like most of the dwarves, had given up on the beer and was sticking steadfastly to water. Until that moment, he hadn't understood Yasmar Nodrog's unusual combination of godly duties: food and rage. But now, having tasted curry for the first and last time - if he had anything to do with it - he understood. The rage was in the food. Yasmar Nodrog demanded much of his followers, if this was the sort of thing he made them eat!


***

Sir Loyne and his son left early the next morning, taking the infernal curry powder with them. King Pinne had offered them a mule to haul the wagon, some guns with which to defend themselves, and 'anything the hell else they need to get out of here as quickly as possible'. He had still entertained the notion that he would recover from the curry burns, but his good humour had evaporated when he had been forced to attend to his ablutions in the middle of the night, and in so doing, he was forced to experience the pain a second time. Pain, where pain should not be. It made his piles seem like gentle sunlight on his bare skin by comparison.

When he had left, Sir Loyne had offered to bless the hold, but the King had been quick to say no. They had evidently been judged by Yasmar Nodrog and had been found wanting. No further blessings were necessary, thanks very much. 


***

"Do you think they liked it?" Sir Loyne asked, as the wagon gently plotted its way through the countryside. 

"They sure did, dad, they sure did," Tendhe replied. He knew better than to tell the truth. 

"They seemed awful keen to get us out of there this morning."

"I think they just wanted us to get on with Yasmar Nodrog's will. Been a bit of delay, with all the fighting and everything."

The wagon rolled on in silence for a while. 

"Could you pull up here? I need to... er... fertilise the countryside."

Tendhe smiled. He always enjoyed his father's little phrases. "I thought you went before we left?"

"I wanted to, but I couldn't. There was too much of a queue..."






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Battle Navigation

Epilogue

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